Sunday, 8 April 2018

Warband 28mm - Dragon

Among the other projects on the go at the moment, I'm embarking on a couple of 28mm armies for the Warband Fantasy rules.

I have a fair amount of suitable figures in boxes or languishing about in bare plastic, so I figured I should put them to good use.

I've started with a dragon because...well...why not?!

The fine fellow below is actually from an old Games Workshop boardgame called Talisman.  

Found here: https://boardgamegeek.com/image/198633/talisman-third-edition-dragons-tower

He was in pieces in a bits box so I rescued him, glued the broken bits together, slapped on some liquid green stuff to cover the gaps, and finished it off with a bit of paint.

I went for a green colour as it means he'll fit easily with various Warband armies (Dragon Men, Wood Elves, etc.).

The business end of "El Draco".  I toyed with a green tongue but I'm pleased I went with red.

The base isn't done yeat of course, but here he is in profile.  Basing up for Warband means he'll be in a 120mm x 60mm base so i'll dig out some terrain to add to it.  Not sure what yet.

I tried for a sort of leathery look on the wings.  I think they came out OK.
Next will be some old GW Brettonian knights that I've had for years, and I think the first army I'll do is a Dragon Men force.  


I'm planning to do an Undead army to oppose it but nothing's set in stone yet.  It depends what I've got in my stores as I don't want to buy too much for this.

Star Wars Legion was released recently and I'm planning to spend a bit on that, so...


Still, a good start with the dragon I think.



Friday, 6 April 2018

L'Art de la Guerre - Armenians vs Seleucids

At the club tonight I played another ADLG game, this time not part of our club tournament.  Following a few weeks behind my Tamils I wanted to try out a different army and chose Armenians.  My list is as follows:

71 Armenia (83BC)
200pts
25 units

Command 1 (11 units)
CinC (Strategist) - Tigranes the Great
4 Cataphracts
2 Javelinmen
2 Pikes (mediocre)
2 Light infantry archers (represented by slingers)
1 Light infantry slingers
Command 2
Sub-general (competent)
3 Light cavalry bow
2 Medium cavalry bow
2 Bowmen
Command 3
Sub-general (ordinary)
3 Light cavalry bow
2 Medium cavalry bow
2 Bowmen

My opponent Phil, joined by Martin, fielded a historically accurate build of a Selecid army.  These two armies actually fought in history and after the Seleucids had defeated the Armenians, the Artaxiad King Tigranes rebelled and broke free of Seleucid control.


Tigranes in his splendid battle crown.
The terrain when down and was minimal from both of us.  Using my strategist bonus I was able to clear out and move what little terrain their was to create a nice open battlefield.

And so to deployment.  

Goodness!  Its a barren, featureless desert out there...

 The Seleucids deployed in traditional battle order with a massed phalanx at its centre and two mixed flanks of heavy cavalry, scythed chariots, elephants, and medium/light infantry.

There was no way I was going to engage the front of the phalanx - that would be suicide!  


Yeah, taking on this isn't going to go well...best hit the flanks...

So I deployed my two cavalry flanks out on the edges, intending to try to use skirmish, mounted, and foot archery to pick off what I could.

Tigranes himself took what heavy infantry and cataphracts he had in the centre, and offset away from the Seleucid phalanx to try to destroy their left flank.  I put my light infantry and javelinmen in front of the pikemen to screen them and skirmish them out of the game (if possible).

As the "attacker" I got the first turns after deployment and threw my flanks forwards.  On my left, I wasn't confident and expected to lose here.  My plan was to hold as long as possible.


The left flank - "This doesn't look good sir".  "Do your best lads..."

On my right, Phil had gifted my his flank and it would be rude not to take advantage of it.  I threw my horse archers out to take up a position on turn one.  Sadly this meant I had to leave the archers and cavalry in the rear, but I didn't think I'd need them at this stage.

Tigranes advanced as far as possible, to support this outflanking move and to try to pressure the Seleucid left flank early.



After a bit more maneouvering, the first clashes of the game occured.  The brave Seleucid heavy cavalry, faced the more numerous Armenian catapracts, while their supporting light and medium infantry fell back int he face of my horse archers.


A cataphract in all his glory.

On my left flank, our mounted troops faced each other and the horse archers exchanged shooting.



"Don't worry lads, if those Seleucid lancers charge, we'll definitely flee...just keep the arrows flying!"
The first key fight of the game saw the Armenian cataphracts destroy the Seleucid heavy impact cavalry, in a dice exchange that would make Alexander himself weep.  Phil's dice seemed to have nothing bit 1's in them...



And as the Seleucid flank began to fold, the Armenian cataphracts pursued forwards into a position to hit the flank of the pikemen.  The Seleucids would need to react well to stablised this situation.

Meanwhile, in the centre the Armenian skirmishers were showering slingstones and javelins into the pike blocks and inflicting casualties with impunity.  Pikemen are incredibly powerful if fighting solid enemy but all but useless when faced with skirmishers.  The Seleucids would have to do something to remedy this problem.


With things going badly,it came to the Seleucid response, and Phil and Martin made the dice rolls they needed and moved what they could to try to regain some initiative on their threatened flank.

They did this very well, with a shifted pike charge that simultaneously forced the Armenian light troops to flee and brought them into contact with Tigranes' mediocre pikes.  Thes troops are actually deserted Seleucids so no doubt there were scores to be settled!  They also moved their elephants out to keep the cataphracts occupied, and established their light infantry protected by the armoured medium spearmen to try and shoot off the Armenian horse archers (with some success as it turned out).  They also turned more pikemen to head over and take on the cataphracts.


So, I had to react to Phil & Martin's good moves there, and Tigranes used his cataphracts to do it.  I moved to meet the elephant, but was very worried here.  The elephants would cancel all the cataphracts' benefits and I figured i'd lose the battle here.  However, I was also able to hit the flank of the pikes and destroy the elites, relieving a little pressure there.



Over on my left flank, my cavalry have been fleeing and returning ahead of the Seleucid heavy cavalry, and the other elephants had moved out to try to support this.  I countered by bringing as many shooters to bear as possible and try to shoot down the elephants before they got into contact.  It went well.



By this stage, the Seleucid's losses had mounted considerably and theyr were onyl a few points from breaking.  My Armenians had lost one unit (cataphracts destroyed by the elephants as expected) and a few disruptions.  



The battle entered its final phase, and Phil threw his elephants into "the valley of death", where it lost its final cohesion and routed...




It was all over and in the final accounting, losses were:

Seleucids lost 21/21.
Armenians lost 12/25.

Overall it was a very interesting battle.  Phil had his Seleucid army constructed in a manner that the historical generals of the time would clearly recognise.  The pike phalanx in the middle is so scary that I was never going near it and was able to mostly skirmish it out of the game.  This meant the Phil was facing my strength on his left flank and (barring dice rolls) was always likely to lose that fight.  On the other flank, he actually had a quality advantage, but the Armenian cavalry being able to evade and shoot meant he couldn't really get to grips with me here until late in the game (when I had no room left to evade into).  Overall, I was able to avoid the Seleucid strength, pick my fights, and gradually wear down Phil's army with consistent losses across his army.

Pop Quiz
If you were commanding the Seleucids in the above battle, how would you have dealt with the Armenians?  How would you have got your powerful phalanx into the action?

Answer in the comments below...






Thursday, 29 March 2018

L'Art de la Guerre - DWG Tournament Battle 2


At Durham Wargames Group (DWG) this year we're doing a club ADLG tournament and tonight I played my second battle against Bob.

Our tournament is as follows:

200pts armies
Single player
Any army 500BC - 500AD.

I'd planned to take a diadochi army but didn't get my act together to sort out a list, so I took my Tamils again, this time against Bob's venerable Early Carthaginian army.  

The diadochi armies are seeing a lot of table time at the moment with two in the fight tonight.  But onto my game.  Bob inevitably won the initiative, elected to attack in the plains so I was on the defensive again.  I didn't get either a waterway or village, so took a couple of fields and a hill in the hopes of closing down the flanks.  Bob laid down some plantations and failed to move or remove any of the terrain so we deployed ready for the fight.



Surprisingly I was wider than the Carthaginians and my medium impetuous swordsmen clustered around the elephants as they faced off against the wall of African spearmen and chariots.

There was nothing subtle about either of our armies and Bob and I discussed just how quickly this would be all over!



The Carthaginian light cavalry took hail of javelins and decided to retire before things got too bad.



And the lines closed in...



And very quickly we were into the big fight.  The impact went very badly for the Carthaginians, and the swordsmen and elephants of the Tamils with their "furious charge" battered the African line.

In the first impact of the game, things were pretty much decided and I think both Bob and I knew the battle was only going one way from here.  However, one of the joys of ADLG is that "it ain't over till its over", and so things could still recover for Carthage.




Two more turns of melee saw Carthage recover some pride and punch holes across the line in the grinding fight.

But it wasn't enough and in about an hour of a 2.5hr game, the Carthaginians broke.


It was a simple, direct, and unsubtle battle that saw two mighty lines clash in a frontal rumble, and the Tamils came out winners.

Final scores:

Carthage lost 24 out of 24 points
Tamils lost 14 out of 25 points

Out campaign is posted on the DWG website here.


Thursday, 22 March 2018

L'Art de la Guerre - DWG Tournament Battle 1

At Durham Wargames Group (DWG) this year we're doing a club ADLG tournament and tonight I played my first battle against Mal.

Our tournament is as follows:

200pts armies
Single player
Any army 500BC - 500AD.

I bought a new army from Xyston specifically for the tournament: Tamil Indians, and painted it up in 22 hours over last weekend.

The Tamil List


ARMY Tamil India List 121 Terrain Plains
Pts 199 Units 25 Forest
Initiative 1
Corps I 7 Pts Pts Total
Cmdr 1 Ordinary 0 0
2 Elephants 13 26
2 Medium swordsmen impetuous 7 14
1 Medium swordsmen impact elite 10 10
2 Light infantry bow 4 8
Corps II 9 Pts Pts Total
Cmdr 1 Ordinary 0 0
2 Elephants 13 26
3 Medium swordsmen impetuous 7 21
2 Light infantry javelins 4 8
2 Bowmen 7 14
Corps III 9 Pts Pts Total
Cmdr 1 Competent 3 3
2 Elephants 13 26
3 Medium swordsmen impetuous 7 21
2 Light infantry javelins 4 8
2 Bowmen 7 14

So anyway, I took the Tamils against Mal's Achaemenid Persians.

Mal won the initiative, chose to attack in the plains.  I wanted to narrow the battlefield so tried and failed to get a waterway, but did manage a maximum size village which I put on a gentle hill.  Fields and plantations dotted around elsewhere.

We began deploying and the huge Achaemenid force of mixed heavy and medium infantry lined up next to a large cavalry wing.



Although the looked splendid, the cavalry was mediocre, being Indian horsemen.



My Tamils were unconcerned so far and the impetuous foot lined up among the magnificent elephants.  

http://ngm.nationalgeographic.com/2013/08/painted-elephants/freger-photography#/08-india-elephant-painted-yellow-blue-florets-580v.jpg


Everyone was itching to go... 



Deployment finished, the Persians only had two commands down, and with no ambushed, it was clear a flank march was coming.  The early moves saw the Persian cavalry push forwards.  I rushed the Tamil centre forwards, angled my left flank to take on the approaching cavalry and dropped a few units off on my right to meet the flank march which i presumed would come on there.



With an unmaneouverable army like the Tamils, I'll struggle to fully react to the flank attack so my plan is to destroy the Acheamenids I can see in front of me.



And with the opening clashes, they go my way and the impact melee sees the Achemenids suffer immediate losses.



And then the flank march arrived!  My flank archers really don't fancy their chances, but I did manage to peel off a unit of swordsmen to help out.

I'm resigned to losing this flank, but I'm not too concerned as I'm happy to trade a few units to hold things up here while my elephant line gets stuck in elsewhere.



And up front things are going really rather well as the Tamil swordsmen and elephants completely destroy the Achaemenid infantry.  



We're not really sure what to do now!




By now, things are looking very shaky for the Persians and the army's break point is getting dangerously close.  The Tamils have lost only a couple of units. 


But there's a chance for Mal to turn the game around with his flank attack.  Surprisingly, the Tamil archers make a fight of it and hold up the cavalry.



Meanwhile, over on the other flank, the elephants chase off the Indian cavalry.


But its all over, and the Achaemenids break.



The final tally is:

Tamils - 14 lost from 25 pts.
Achaemenids - 28 lost from 28pts.

It was a good game that was over in 1 hour 15 mins.  


Thursday, 1 March 2018

L'Art de la Guerre BadCon 2018 Tournament


A thing happened last weekend that hasn’t happened for a good while; I went to a wargames tournament.

Way back when DBM was king, this was a regular thing, but when Field of Glory took over, a ruleset that was very much not for me, I dropped out.

Over the last few months however, L’Art de la Guerre has gained significant traction in the UK and my club (Durham Wargames Group) has dived headfirst into this new game.  OK, its one its third edition and has been played on the continent for about 10 years…but its new to us. 

So, as ever, the Field of Glory crew were off to the BadCon tournament at Burton and as it’s a doubles event, my friend John asked if I’d partner up with him for the weekend away.

Sure, why not?!


So, the Tournament parameters were as follows:

350 points any book 1000AD—1250AD.
No Heavy Knights allowed.
Rules and table size as per 300 point game


OK.  Interesting.

John and I had a bit of a chat, and settled on a couple of armies, mostly it has to be said, based on the figures we had available!  Anyway, the two front runners were Nikephorian Byzantine and Tamil Indian.

We set about throwing them at each other, and at other proxied armies with two purposes in mind; 1. test the relative armies, and 2. try to learn the rules a bit more!  Because, lets face it, these rules are new to us and we seriously needed some practice.



For various reasons, best not gone into here, we decided on Tamils.  Oh go on then; mainly we chose them because they were fun to use.  We liked the fact that the impetuous troops forced you to be aggressive, and that we have a troop mix that could take on both mounted and foot troops with a fairly good chance of winning.  The only downside was if enemy knights going into our impetuous swordsmen – bad news there!

Anyway, here’s the list.

Tamils
350pts / 45 units

Command 1
Competent commander
2x Med Cav Mediocre
2x Elephants
3x Med swordsmen impetuous
3x Bowmen
2x Lt Inf javelins

Command 2
Ordinary commander
2x Elephants
3x Med swordsmen impetuous
2x Levy
2x Lt Inf javelins

Command 3
Competent commander
3x Med swordsmen impact elite
3x Elephants
3x Med swordsmen impetuous
3x Lt Inf bow

Command 4
Competent commander
2x Med Cav Mediocre
2x Elephants
3x Med swordsmen impetuous
3x Bowmen
2x Lt Inf javelins

The next stage was to try the army out against another team.  John and I hadn’t played together before, so we needed to figure each other out.  We therefore had a couple of practice games against Mal and John and their Samurai army that was also going to BadCon.  Its safe to say we considered this a serious army to face, as it had a lot of advantages over ours.  In practice there were some losses and some wins, but lots and lots of learning.

The big weekend came and we drove the 3 hours south for a weekend of games, beer, Chinese food and general recreation!

So to Saturday morning and the games.  Our first ADLG tournament game…

Games in full swing - i'm sensing a certain demographic tendency to the participants.



In our first draw we found ourselves facing another South East Asian army in the shape of Martin Routh and Andy Wallace’s Khmer and Cham list.  Although they were about the same size as our army, they’d crammed 13 elephants into it compared to our 9 and some of theirs had artillery on their backs!  The payoff was that they infantry wasn’t quite as good.


John carfully places our levies, enruing we know exactly where they'll die.
We'll ignore the fact that our village and their field are the wrong shape...

The Khmer Burmese allies, because 9 elephants wasn't enough...they look splendid though!

The elephants clash!  At this stage, we're surprised to be in good positions on both flanks, but all the action is up front - there's ivory and trunks everywhere!

And as the battle dies down, our Tamils emerge from the carnage victorious!
It was a fairly brutal up-front fight and to our surprise we managed to pull a win out of the bag.  Martin and Andy were great chaps to play against and it was a fun, challenging game.

Happy to have our “only win” for the weekend, we set about lunchtime with gusto before rolling up for the second match of the day.

It’s at this point that I forgot I had a camera, mostly because playing ADLG is really quite intensive.  There’s a lot of concentration required.  So sadly I don’t have pictures from the rest of the weekend.




However, game 2 was against the largest army in the tournament; Dave Allen and Gordon Jamieson’s Christian Nubians.

This was quite a surprise as the army was filled with impetuous camelry!  This was ably supported by cavalry and infantry of course.  We lined up to find ourselves overlapped, but then Gordon dismounted his camelry, presumably no fancying their chances against our wall of elephants.



The game ensued and not only was it our closest match of the weekend, it was also possibly the most enjoyable wargame I’ve played in my *ahem* years of gaming.  The battle went right down to the wire and in the final turn, we were both teetering on our armies breaking.  We had the advantage of playing the crucial “break turn” and with a couple of points rallied back and a couple of kills inflicted we took the narrowest of narrow victories!  Dave and Gordon were top chaps and worthy opponents, and I very much enjoyed chatting with them throughout the weekend.

So John and I ended the day 2-0 up.  This was very much unexpected.

The evening passed in a blur of whiskey and Chinese grub, and Sunday morning came too quickly, and we started of course on the “top tables”.  This meant we’d be fighting other teams that had wins from Saturday.

Checking the draw we found ourselves facing the sort of army we’d expected to dominate – in the shape of Chris Tonge and Tony Parkin’s Communal Italians.

The armies lined up and facing us was a vast screen of skirmishers behind which there was a vast wall of very unpleasant European knights with heavy spearmen in support.  These would make short work of our infantry, but hopefully our elephants would do the business.

The game kicked off and our opponents engaged in some impressive mounted dressage with knights making a bid to get round our flanks.  Only our trusty infantry archers would stop them!  We adopted out usual, and so far highly successful (and only) tactic – a headlong charge into the jaws of death!  We charged the skirmishers off, smashed into the knights and their supporting spearmen and…

…in the swirling melee our swordsmen were cut to pieces.  Nil desperandum however as out elephants were having a field day and the Communal “Italians” (actually a farrago of European nations) knights were falling like nine-pins!  The battle didn’t last long from there and soo we’d won a fairly comfortable victory.

John and I were now 3-0 and neither of us could really believe it.

And so we came to the final battle and we thought it likely we’d be matched against Feudal English.  We didn’t mind that too much.  But then, it turned out we were facing Tim Porter (Madaxeman) and Adam Worsdale with their Samurai.
Having trained against Samurai armies we knew this could very much go one way or the other, so we pitched in and set up.

It’s safe to say that the terrain was disastrous for us.  We had a plantation splitting the battlefield and the Samurai had a hill to plant themselves on, pretty much shutting off our right flank.  So it fell to me on the left flank to try and do some damage while John held his flank back – attacking uphill would be a guaranteed loss.

Following our standard tactic I pushed in quickly, making it through the Samurai archery relatively unscathed.  That said I was severely outflanked with the Samurai cavalry threatening to envelop me, but I managed to contain the threat with my archers.

Then the lines clashed and a spectacular round of impact fighting saw the Samurai army essentially break.  Die roll after die roll went my way and despite taking losses in the ensuing melees, it was all over bar the shouting and two turns later the Samurai broke!

Pictures from Tims Facebook page.


The nellies approach...its all still in the balance...


The lines clash, the dice gods smile on our elephants and its all over...

Tim and Andy were fun chaps to play against and indeed we didn’t have a bad experience in any of our games.

We really couldn’t believe it, but in our first ADLG Tournament John and I had won!!





I expect this won’t be our last tournament, even if its our last trophy.

Edit: Our final opponents view of the action.