Another day another One Page Rules battle!
For this one I took my newly painted Robot Legion into battle against the Dark Elf Raiders and we played 2000pts a side.
We used the card objective system again, but instead of our “house rule” of keeping the cards hidden we played as intended with them openly displayed. We found this to be better than hiding them as you could act to try to prevent the opponent gaining their objectives, as well as working to achieve your own.
Here's an example of the scoring cards. |
There was a table already set up, so we just used that as it was. The terrain is 15-20mm scale so we just assumed with was a space-halfling village we were fighting over!
We deployed, and I spread the Robot Legion out to seize the three closest objectives on Turn 1. I had no scoring cards that would count, but it was a set up ready for turn 2 scoring. I only had one unit in ambush, my flying psychic. I kept him floating about ready to drop into a key location on turn 2.
The Robot Commanders deployed and ready to push their troops forwards. |
The Dark Elf Raiders did similar, but kept three units in ambush, so they had less on the board to contest and capture objective on Turn 1.
The opening moves were cagy from both of us, with cautious moves forwards to secure the objective markers available to us. The Robot Legions opened hostilities, with a few shots that knocked off a dark elf jetbike.
End of turn 1, the dark elves took the early lead with 2 Victory Points (VPs) scored.
The battle lines at the end of turn 1. I put a string force in the centre, claiming three objective markers. The dark elves keep their strength over on my right flank. |
Turn 2 opened with the ambushes arriving. I dropped my Robot Legion psychic into a world of pain over by objectives 5 and 6. I had scoring cards that applied to both; however, my reasoning was not for the psychic unit to survive and take an objective. I was convinced he’d be wiped out immediately! But I put him there so that my opponent HAD to deal with him, which would take the attention of ne of his units (at least) away from what I was doing elsewhere.
The Dark Elf ambush was rather more comprehensive! He dropped a flying transport on my left flank, carrying his psychic leader, and on the other flank he dropped his strike unit. Normally, ambushers must deploy more than 9” away from all enemy, but these chaps are able to deploy closer (more than 1” away). He dropped then down ready to take out my tripod. Nasty!
All those poisonous shard guns pointing at him I really didn't hold out much hope for my psychic. As it turned out he's a tough little blighter! |
Dark Elf Raiders pounce from beneath the sands and set ready to take down the giant Robot of Doom. |
A Dark Elf flying tank swoops in to threat the Robot Legion's left flank. Aboard is their psychic commander. |
You can flank me all you like but when I need 3's and I'm rolling like this, there's not much you can do! |
Turn 2 then proceeded and my opponent opened his action trying to deal with my ambushing psychic. I was surprised as I thought he’d got for killing my tripod. However, that suited me, and amazingly my psychic shrugged off the enemy attacks and survived! He would go on to absorb a lot of attention and firepower, and still survive on the board. A nice little distraction unit that worked to me satisfaction. Definitely my “most valuable player” for the game, I think.
So I responded by wiping out the dark elf ambush.
The dark elf flying tank swooped in on my flank, but again the toughness and regeneration capabilities of the Robot Legions held out against it, blunting the action here and holding our ground (and objectives).
When it charges, the tank scores automatic "impact" hits, but the Robots were able to shrug off most of the damage, although they were pinned. |
I pushed the Robots into the field, taking the centre and denying the dark elves one of their scoring cards (make sure there are no enemy units within 6” of the centre of the battlefield).
The dark elf forces mostly sat back, not pressing forwards into the Robot positions.
End of turn 2, the scores evened up with both sides on 4VPs.
The Robots are well positioned holding the centre ground of the battle. |
The dark elf leader is lurking close by though, ready to take out some metal dudes. |
Turn 3 began with the dark elves, now much denuded force. Robot Legion attacks had stripped off a lot of the dark elf units and battered those remaining. Two main fighting zones developed.
The dark elf raider transport, supported by flying troops, pushed on trying to seize the objective marker and collapse the Robot flank. My Robot tripod commander moved in to deal out some damage and shore up the position, wiping out the dark elf tank, and securing the flank there.
The Robot Commander counter-attacks with his tank-killing weapons. |
The dark elf psychic wisely disembarks and uses his metal powers to inflict some damage. |
The raiding tank is torn to pieces by concerted Robot attacks. They go on to kill the dark elf psychic and shatter the incoming flying dark elves. |
End of turn 3, both sides scored to get the points up to 6VP each. A very close game!
We played out the final turn with desperate last-minute moves made. The dark elf remnants were swept away and the Robots took the field.
End of turn 4, the Robots took the battle with 8VP to the dark elves 6VP.
A damned close-run thing!
Another excellent battle and a lot of fun to play. The game was in the balance until turn 4 really. Turn 3 was devastating for the dark elves, and they lost too many units to be able to really contest turn 4 though, but if the scoring cards had been kind the dark elves still have enough battlefield control to score so all was not lost until the end.
On the other table, another Robot Legion took on a
force of Prime Brothers. It was another close battle but the Robot Legions prevailed
in the late game too!
Pictures of the action.
D'oh! |