Its been a funny old year 2024. I've been focussed on non-photogenic gaming for the most part, roleplaying and boardgames, so my wargames have been bumping along quietly in the background. Its meant I've not posted much at all this year.
Anyway, this evening we broke out the One Page Rules again and I took my orc raiders against a marvellous Human Defence Force army, modelled using Turnip28 miniatures. This was the first outing for my opponent's freshly minted Turnip army and it was gloriously splendid!
On to the game though, we played a simple deployment with 5 objectives. The player who controlled the most at the end of turn 4 would be the winner.
My orc raiders started with their one and only tactic, a general charge onto the root-infested guns of the enemy. We deployed so that we each had two objectives so the fight would be over control of the centre.
The orc raider left flank was heavily supported by flying choppers festooned with rockets, and goblin-piloted clanking walkers.
Their left flank was mostly infantry but included a mob of tought boss orcs and a crew armed with flamers.
Over on the HDF line were large units it root-infested riflemen ably flanked by fast moving root-pig herds (using the HDF biker stats). Snipers took up overwatch positions in the upper floors of the local ruins.
Their centre was held by a fearsome and unbelievably tough fire-breathing charybdis, and two large artillery pieces (which would prove somewhat unreliable).
So the battle begins...
...and the orc raiders open proceedings with a headlong rush forwards in the centre, led by the boos-mob and goblin walkers.
The HDF right flank pig monsters shuffled forwards to try to grab the orc-held objective ahead.
At the end of Turn 1, the orcs control the central objective to go 3-2 in the lead.
Turn 2 and both sides have their ambushers arrive. With no free space in the HDF rear, the orc jectpack mob drop down in front of the charybdis monstrosity.
Over on the other flank, the HDF bearskinned rooty scouts emerge behind the orc lines, heading for the objective by the building.
The piggy flank force sweeps around to head into the objective but pull up over 12" from the orc mob impatiently waiting near the objective. This standoff can't stand surely?
Absolutley brutal rippling fore tear the advancing orcs to peices and soon, the few left are shaken and unable to move.
Over on the other flank the orcs make more progress charging inro the surprisingly touch artillery piece and failing to destroy it.
In the centre, the thinned orc linesstill hold the objective and the big boss takes on the charybdis with his boss mob (who are torn to bits by the big crab).
The unsuccessful orc attack is countercharged by a fast moving piggy herd and all but wiped out!
By Turn 3 the orcs are still wining 3-2, but there are few of them left now and the tide is surely turning. Despite that they still have enough in the field to maintain the objective control.
The great battle in the centre rages on, and the orc boss is finally felled after reducing the giant crab to only one wound (of its starting 12)!
The orc boss falls though and the charybdis staggers on, barely alive to take the centre objective. The game swings on the final Turn 4 and the HDF secure a 3-2 win over the orc raiders!
Another excellent game of One Page Rules, which we've not played for many months. A well deseved win to the HDF, but as we all know, if orcs are fighting they win...hehe...